![]() ![]() Strategy decks Main article: Community-built decks/Z-Mech Mega-Grow heroes can also use bonus attacks to their advantage, unless Bonus Track Buckethead is on the field. Mega-Grow heroes may struggle to build a defense against Z-Mech during the first few turns due to many early removal cards, but if you manage to set up something like Doubled Mint or Potted Powerhouse and it survives, Z-Mech can do almost nothing but block that plant to avoid defeat. He also has access to Armored zombies, so avoid playing weak plants, or the zombies will go nearly unaffected. While you can sneak around his defenses with Amphibious plants in order to damage him directly, focusing on his zombies on land is crucial, as he can cause trouble if he plays zombies like Coffee Zombie or Valkyrie. However, Z-Mech is excellent at disposing of weak plants, so be careful in the early game. If possible, use Mayflower to gain some extra cards, or even a legendary. He has no Amphibious zombies and not many methods of dealing with powerful plants. Z-Mech shouldn't be too much of a problem if the player has the appropriate strategy to deal with him. To make up for this, he can use Conjuring cards to keep his hand up, preferably with Cosmic Sports Star or Cosmic Dancer in decks that make use of their respective tribes. Z-Mech also lacks easy ways to draw cards in general, with Terrify and Going Viral being the only cards he can play that draw another card. Z-Mech may also use Quasar Wizard to gain superpowers that can deal with or gain Amphibious cards, however this is luck-based. Using cards like Sumo Wrestler or Terrify can also move Amphibious plants to other lanes, allowing your zombies to destroy them. The only methods are to fight fire with fire and beat them with tough zombies, using Cakesplosion or Exploding Fruitcake as a substitute for instant-kill cards, or playing Stupid Cupid, then Weed Spray or Rolling Stone, which can destroy any plant unless it is Untrickable, and even that is covered due to Celestial Custodian along with a cheap environment like Trapper Territory. This makes it really hard for Z-Mech to deal with heavy-hitting plants, and the aquatic lanes are nearly untouchable by Z-Mech's zombies. In addition, he does not have any Deadly or Amphibious zombies. Z-Mech does not have easy access to removal cards such as Rocket Science, Cut Down to Size, Evaporate, or Locust Swarm. However, Z-Mech has a few drawbacks, most notably his hard way of dealing with tough plants. He is also one of the best zombie heroes for swarm decks, as he not only has zombies that make other zombies like Disco Zombie or Disco-Tron 3000, he also has Flag Zombie to make zombies cost less, various health-boosting tricks like Camel Crossing, and Going Viral to ensure the zombies’ survival. ![]() Z-Mech's Missile Madness also allows him to destroy a plant with 3 health at most as well as splash damage of 1 to all other plants, allowing board control against some rushes. Using Bonus Track Buckethead, a zombie only Z-Mech can synergize in dancing decks is great, as he can give it more strength and stop most plant deck metas that revolve around using bonus attacks. Similarly, Z-Mech can use strength-boosting cards to boost Armored zombies, turning them into ironclad tanks.Ī dancing deck with health-boosting tricks, or a sports deck with strength-boosting tricks is ideal, although the latter depends less on boosting tricks due to Team Mascot. While Crazy zombies tend to have lots of strength but lack in health, Hearty tricks like Rock Wall and Camel Crossing allow them to survive longer while hitting equally hard. For example, Armored or protected zombies can nullify the abilities of Fireworks Zombie, Barrel of Deadbeards, and Gas Giant, allowing the former three to damage plants without a single hit on the zombies. Z-Mech's Hearty and Crazy classes synergize really well with each other. Moving Plants out of the way helps keep his growing Zombies alive…or at least undead. Z-Mech can build a team of Sports Zombies that’s as hard to take down as he is. Superpower change: Dance Off → Electrobolt. ![]()
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